If you find yourself in combat, use Vanish. Most of the time, that will mean toggling on Stealth. There are also a few rogue quests where picking a pocket may or may not be a requirement (spoiler, it is, always).Īs already mentioned, you have to be stealthed to use Pick Pocket. The primary use for pickpocketing is to acquire Junkboxes which are used to skill up. Unlike pickpocketing, Lockpicking is an ability that needs to be leveled up, but this does go hand in hand with pickpocketing. You can only pickpockets while you are stealthed, meaning that you have to either use Stealth or Vanish first. Rogues learn Pick Pocket at level 4 and at level 16 - talk to your trainer to pick them up (so to speak). Mastery of picking pockets and opening locks can become both a game-within-the-game and a lucrative side profession for rogues. Pick Pocket is an ability unlike any other in-game and, along with, is unique to rogues. The table below shows the minimum lockpicking skill level required to open each type of lockbox and which blacksmith skeleton key will open it (if possible).Rogues are special. These are NOT to be confused with the Skeleton Key which is used to open the entrance to the Scholomance instance. Lockboxes can also be opened by using a skeleton key created by blacksmiths. Grey = No chance of gaining a skill point Green = A slight chance of gaining a skill point Yellow = Good chance of gaining a skill point Orange = 100% chance of gaining a skill point You then click this button and then click the lockbox/chest you wish to open.Īs with most levelling professions, the items you want to unlock will be colour coded with the relevant chance of gaining a level point:- The word 'locked' will be red, orange, yellow, green or grey. Once the quest is completed, you can place the Pick Lock onto your toolbar from inside your spellbook. You do not need to buy these, you should receive them during the 'lockpicking' quest. Once you have learned the lockpicking skill, you will also need a set of Thieves' Tools. So, a level 16 rogue will have a max lockpicking level of 80, a 17 rogue would be 85 and so on up to a (currently) maximum of 300. Your max level lockpicking skill is determined by the level of your character. Perhaps others will have more luck.Ĭomment by UlrikekekekaLockboxes and chests can be opened by rogues using the Pick Lock skill learned at level 16. I don't know if anything has changed in the past month, or my luck is just bad, but I have yet to come across a single Mossy box, and I have scoured Sar'theris Strand and the surrounding area quite thoroughly specifically looking for them. Just be mindful of the Naga in the area, which for higher levels are simply a nuisance, but could cause some upset for under 35's.Īlso both Waterlogged and Mossy boxes were reported in this area. The trick is to tread water just below the surface, look down and scan the area for boxes, then when a box or 3 is spotted, pop up to the surface for air, dive down, open the box(es), return to the surface for air again, rinse and repeat as required. And that without the use of special charms or potions for underwater breathing.Ĭontrary to a post above about the area, the boxes are actually quite easy to spot with a trained eye, and most times I was able to spot 2 or 3 at a time. Even just swimming around near the shore (36,22 and thereabouts) I managed to average 1 LP skill point every 1.5 minutes. Secondly, I'm sure most seasoned rogues would agree that being level 51.8 and having an LP skill of 160 is pretty slack.so I took the SI:7 serving suggestion and headed to Sar'theris Strand in Desolace. **NOTE-I know you can only pickpocket the guards once in a certain time, but it's the "action" of you doing it that seems to reset the doors.even though you are not getting anything in the process.Ĭomment by ThottbotFirst up, if you want Sturdy or Heavy Junkboxes and you're around level 50+, try picking the pockets of the male mobs on the shores of Azshara I picked up 20 Sturdy's and 5 Heavies in the space of a few hours of Naga-killing fun. Now by doing this, you may even get some lockboxes to open and test the other theory out too. It worked for me 3 times in a row and took like 2 minutes. 1 against the left wall, the 2 in the middle talking, the other guy on the right wall.every once and a while the 2 guys will walk down the halls.do it to them too. Open a door, then open the other door.then make a 'rotation' around the first little area and pickpocket those that are standing there. I wanted to mention another way I found that works, again NOT every time, but it works. Open the door, then open a locked box, then open the door again.repeat. Comment by ThottbotI just tested the theory of the SM Doors.
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